10-09-2015, 12:33 PM
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#17
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [DF] What's worked? What hasn't?
- #36: Dungeon Fantasy (October 2011)
- The Demolisher (Sean Punch)
a dwarf exclusive Dungeon Fantasy template for those that like things that go boom too much.
- Dungeon Saints (Antoni Ten Monrós)
This article provides with cleric and holy warrior (as well as their unholy equivalents) variants that use Divine Favor (From GURPS Powers: Divine Favor) instead of Holy (or Unholy) Might and clerical spells. Includes new, Dungeon Fantasy themed miracles.
- The Musketeer (Matt Riggsby)
Another gunpowder based template, this one being more of a swashbuckler with guns than a full blows demolition-man.
- Powering Up: Imbuements (W.A. Frick)
Rules and ideas for adding Imbuements to characters other than the mystic knight.
- Historically Rich Dungeons (J. Edward Tremlett)
Systemless advice to give your dungeons a background
- All Charged Up Over Magic Items (Sean Punch)
Rules for creating and pricing magic items with charges.
- #38: The Power of Myth (December 2011)
- The Golden Geniza Of Ezkali (Matt Riggsby)
A dungeon fantasy adventure with a non-standard treasure at the end
- Seven Mythical Artifacts For Dungeon Fantasy (Antoni Ten Monrós)
- More cool new toys inspired by real world myths (but with all dials turned up to 11)
- #43: Thaumatology III (May 2012)
- Cultists Of The Elder Gods (Antoni Ten Monrós)
Variants for Evil Clerics and Unholy Warriors that worship elder things and gain psi-based magic and abilities instead of divinely granted ones
- #47: The Rogue's Life (September 2012)
- May The Shadows Guide You (Christopher R. Rice)
Not exclusively intended for Dungeon Fantasy, but provides more Divine Favor miracles that might be adapted to campaigns using Dungeon Saints.
- Eidetic Memory: Monster Slavers (David L. Pulver)
Another DF template. This one focuses on capturing and selling monsters instead of killing them.
- #50: Dungeon Fantasy II (December 2012)
- Races As Professions (Sean Punch)
Dwarf and Elf as 250 points professional templates, based on real old school dungeon delving
- Dark Summonings (W.A. Frick)
Variant demonologists and necromancers, plus a vampire racial template.
- Saintly Power-Ups (Antoni Ten Monrós)
Power-ups for Saints, Evil Saints, Warrior-Saints and Evil Warrior Saints. Also includes more, greater miracles than those allowed by Divine Favor.
- Eidetic Memory: Super Dungeons (David L. Pulver)
Ideas and a worked example dungeons with a massive scale.
- More Dungeon Fantasy Loadouts (Matt Riggsby)
Loadouts for the demolisher, justicar, mentalist, and musketeer
- Power-Ups For Assassins (Peter V. Dell'Orto)
New options for the assassin template.
- Snowmen (Peter V. Dell'Orto)
A new Dungeon Fantasy monster
- #58: Urban Fantasy II (August 2013)
- Traits For Town (Sean Punch)
Rules for adding social traits to a DF game
- #60: Dungeon Fantasy III
- Wizardry Refined (Sean Punch)
Rejiggered prerequisites for Dungeon Fantasy wizards
- It's a Trap (Christopher R. Rice)
an invaluable resource on traps, including rules for generating them randomly
- Mystic Power-Ups (Antoni Ten Monrós)
More options for Mystic Knights, including a henchman lens to give Imbuements to any of the henchmen lenses in Odds and Ends
- In All Series-ness (Sean Punch)
Talks about the origin of the DF series, and includes the Beastmaster template.
- Random Though Table: The Decagoblin Dungeon (Steven Marsh)
A 10 room dungeon populated by 10 different kinds of goblins that come in groups of 10
- #61: Way of the Warrior
- More Power to Dungeon Warriors (Peter V. Dell'Orto and Sean Punch
Power-ups for all the "fighter" templates
- #64: Pirates and Swashbucklers
- Swords Against Evil (Sean Punch)
Provides variant swashbuckler templates: Aristocrat (Swashbuckler/Knight), Bucaneer (Swashbuckler/Seafaring Barbarian), Duelist (An even more combat focused swashbuckler) and Rogue (Swashbuckler/Thief, an alternative to the assassin, that is more sneaky)
- #66: The Laws of Magic
- The Material Difference (Sean Punch)
Rules for PC-performed enchantment in Dungeon Fantasy
- #68: Natural Magic
- The Magic Desert (Matt Riggsby)
Not DF specific, but would fit right away
- Dark of the Wooks (David L. Pulver)
A generic systemless fantasy adventure that can be easily be ran with Dungeon Fantasy
- Designer Notes: Wilderness Adventures (Sean Punch)
Designer notes for Dungeon Fantasy 16. Includes some very interesting variant druid rules.
- #70: Forth Edition Festival
- Horde Ninja (Peter V. Dell.Orto)
A new ninja enemy for Dungeon Fantasy, plus rules for a PC ninja to gain the same power from the conservation of ninjistu
- #72: Alternate Dungeons
- Pointless Slaying and Looting (Sean Punch)
Rules for playing Dungeon Fantasy without point accounting
- Dungeons of Mars (Phil Masters)
Dungeon Fantasy reimagined as space opera
- From the Bottom Up (Matt Riggsby)
Rules for playing as monsters (Blob, Dragon, Cave Ape, Lich, Scorpiman, Specter and Unknowable Thing)
- Good Dungeons (David L. Pulver)
Rules and inspiration on raiding strongholds of good creatures instead of dens of evil.
- Dungeon Fantasy Video Gaming (Christoper R. Rice)
Rules for adding videogame tropes to Dungeon Fantasy. Includes the Imitator template, that can pretend to by any other template.
- #75: Hero's Jackpot
- Just Rewards (Sean Punch)
Explores giving specific rewards instead of generic points for completing adventures in DF.
- Stealing Magic (J. Edward Tremlett)
Introduces new magic items that are DF compatible
- #76: Dungeon Fantasy IV
- Psychic Swords Against Elder Evil (Sean Punch)
Introduces the Psychic Slayer, a psi powered combatant.
- Hidden Knowledge (Christopher R. Rice)
Introduces rules for Secret Spells that have some ancillary benefits over regular spells
- Living Rooms (David L. Pulver)
Rules and ideas for delving into the inner cavities of creatures and other dungeons made of flesh
- The Magic Touch (Matt Riggsby)
Presents magic Items that combine well with the martial artist's unarmed combat styles
- Dire and Terrible Monsters
Introduces new prefixes (Dire and Terrible) for Dungeon Fantasy Monsters
- #77: Combat
- It's a Threat! (Christopher R. Rice)
Creates a system to qualify combat capabilities of Dungeon Fantasy delvers to better adjust the strength of the opposition
- #78: Unleash your Soul
- Blessed Be (Sean Punch)
Not DF specific, but useful in DF. Deconstructs the blessed advantage
- Clerics of Order and Chaos (Cole M.B. Jenkins)
Introduces cleric variants in the spirit of DF7 for servitors of order and chaos
- #80: Fantasy Threats
- The Grydel Menace (Christopher R. Rice)
A very nasty monster type, suitable for Dungeon Fantasy games
- Gog and Magog (W.A. Frick)
An adventure very suitable for Dungeon Fantasy games
- More Psionic Threats (Cole M.B. Jenkins)
More monsters to terrorize parties with mentalists (and also those without them)
- #81: Horrific Creations
- Hellblade (David L. Pulver)
A very nasty and interesting item that could fit perfectly in Dungeon Fantasy games
- #82: Magical Creations
- Dungeon Brewmasters (Jason "PK" Levine)
Adds a lens to the artificier to make him into an alchemist that can craft potions in the dungeon
- The Sorcerer (Antoni Ten Monrós)
Introduces a new template that uses Sorcery instead of magic.
- Eight Artifacts (David L. Pulver)
Introduces magic items that are suitable for any fantasy game, including Dungeon Fantasy
- More Charms (Antoni Ten Monrós)
Adds more alchemical charms, priced as per the standard Dungeon Fantasy rules.
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Thanks in advance y'all. I really appreciate the thoughtful input this forum has to offer.
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Took me a while to write this down, I hope you find it useful!
Last edited by Kuroshima; 10-09-2015 at 12:52 PM.
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