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Old 10-06-2015, 11:01 AM   #9
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: [Basic/MA] Wierd Dual Wielding Combat Question

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Quote:
Originally Posted by Landwalker View Post
I've always been horribly confused about why unarmed striking skills receive competency-based damage modifiers
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Originally Posted by malloyd View Post
Tradition I suspect.
Asked and answered. Given the current state of the art, I'd just as soon use the "Trained ST" approach of GURPS Martial Arts: Technical Grappling for all combat, and let things like Hard skills and Weapon Master alter the speed of the progression . . . maybe Karate would progress faster than Brawling and Weapon Master would shift weapons from the Slow progression to the Fast one. This would greatly increase the appeal of relative skill, as DX 18 and skill DX-1 would be significantly inferior to DX 10 and skill DX+7 because the first fighter has put in maybe a couple of weeks of training for every year the second one has, and thus has significantly less specialized muscle development and a more rudimentary grasp of efficiency.
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