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#6 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The Karate skill states "Roll against Karate to hit with a punch (at no -4 for the 'off' hand)." When using equipment of some sort, read the description carefully. If that gear is a glove (e.g., cestus, myrmex, or sap glove), or explicitly enhances punches (like brass knuckles or anything with the "Hilt punch" note), you're throwing punches and may ignore the off-hand penalty. Otherwise, the item deals a weapon blow – not a punch – and attacks and parries are considered armed. In effect, you can claim either the benefit of no off-hand penalty (because you're punching with Karate) or the benefit of no risk to your hand (because you're using a weapon, not your hand), but never both. The Karate damage bonus has nothing to do with where this line is drawn; that bonus applies "when you calculate damage with Karate attacks," which is simply any attack that rolls against Karate to hit.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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