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#5 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Yeah, I think his problem (and mine) is that the rules in Magic for Enchanter pay is far, far, far and way too low. Enchanters need to possess a very rare natural talent (Magery 2+) as well as a high degree of training (skill 15+ in a number of spells) and assumes a higher degree of risk for his job (even if you disregard the demon summoning, critical failures at magic are almost certainly more dangerous than at mundane jobs like Scribe or Tanner). Enchanters should almost certainly be several pay grades higher than Magic assumes for them, which makes the default values used in Magic almost worthless for anyone who puts a modicum of thought into what Enchanters should be paid in their gameworld.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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