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Old 10-03-2015, 07:07 PM   #4
trooper6
 
Join Date: Sep 2004
Location: Medford, MA
Default Re: Powerstone calculations

Quote:
Originally Posted by weby View Post
That $33 gives less than $1000/month. If you include the failures and the need for work space and such you are fairly close to a likely $700 or thereabouts salary and that is only if you have full time work available.

...snip...

So, if I were to use the standard enchanting rules I would start with the enchanter monthly pay and work things from there (the costs of power stone enchanting included).
But...the costs *are* based on enchanter monthly pay. Magic pg. 21: "For our hypothetical abundant-magic setting, we posit that a journeyman enchanter makes an Average salary, while a master enchanter makes a Comfortable salary (pp. B516-517). Thus, monthly pay for a journeyman enchanter is $700, while monthly pay for a master is $1,400. At the same time, we posit that the average master enchanter has Enchant-20, and can therefore lead a circle with up to 5 assistants."

Given that information, it is fairly clear to me that you can adjust the enchanting costs based on what you think Enchanters should make. If you think journeyman enchanters should make Comfortable salary and master enchanters should make Wealthy salary because the job is so dangerous and requires such specialized skill and very high levels, just adjust based on those new salary thresholds. pg 22 explain exactly how they got their numbers. This will make enchanting much more expensive...which might be what you want.

So based on the math in Magic, if, in your world, journeymen are Comfortable (monthly salary $1400) and masters are wealthy (monthly salary $3500)...that means:

Slow & Sure: $66 per point
Quick & Dirty: $2 per point

You decide how wealthy enchanters are in your world and then just follow the math on pg 22.
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