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Originally Posted by lachimba
Hmm yeah I was originally assuming telegraph plus all out attack for the plus four.
I've never fallen over from a missed kick ever nor have my sparring opponents (though I suppose what's a miss or potential hit for me isn't for GURPS). I've had my leg grabbed and tipped over but that's another thing. Perhaps allow a bonus to the dex roll to stand up given it isn't as stressful as a real fight? Doesn't feel right though as the sparring is pretty intense.
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A Miss in Gurps is when you loose your balance kicking, not that you failed to connect the kick with your sparring partner (which is normally a dodge or parry).
I've seen my share of falls and sprains from people while kicking a punch bag. Beginners and even intermediate kickboxers and nak muays, while trying to perform simple side or front kicks or sometimes while doing spinning kicks, jumping or not.