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Originally Posted by Bruno
Deflect got increased to 500/2500/8000/15000/25000 energy; Defending Shield/whatever reduced to Energy Cost is reduced to 100/500/2000 energy. My full rules are up here.
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Oh, I like. Consider it stolen.
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I didn't change the costs of Puissance and Accuracy, they didn't make things wonky in-play the same way (rule zero with house-rules: does this issue come up in-play?). Also it was weird as heck that a general bonus to all defenses cost so much less than a bonus to blocks only. Just, WTF? I don't even. So, it is now fixed.
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Cool. I was just wondering as I haven't run an 'over-the-top' Dungeon-style fantasy game since 3e, and have managed to avoid needing the Magic book up till now...
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I did add an enchantment to counter Penetrating Weapon - my players like armor piercing arrows, and sort of gravitated towards Penetrating Weapon when they saw it. Since I don't have PC enchanters I didn't bother with prerequisites, but I defined two levels, hardened vs AD 2 for $1000 (50 energy) and hardened vs AD 3 (150 energy).
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Sounds good. I'll consider it as well.