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Old 09-21-2015, 02:21 PM   #6
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: DF 1 & 8 - Magic Item Cost Disparity?

Quote:
Originally Posted by evileeyore View Post
That would make pricing simpler. And it's not like $1k (Forify +1) is out of reach for a starting PC's Sig Gear (I just dropped 5Cp on starting gear, on a 125CP character).
It's definitely doable. It makes weird little convenience enchantments expensive, but many of those are inconsistently priced per energy anyways so I don't sweat it. If it bothers me I'll arbitrarily change their costs too - but they're definitely the minority.

Quote:
Originally Posted by evileeyore View Post
How much did you increase it by and did you also adjust Puissance and Accuracy as well?
Deflect got increased to 500/2500/8000/15000/25000 energy; Defending Shield/whatever reduced to Energy Cost is reduced to 100/500/2000 energy. My full rules are up here.

I didn't change the costs of Puissance and Accuracy, they didn't make things wonky in-play the same way (rule zero with house-rules: does this issue come up in-play?). Also it was weird as heck that a general bonus to all defenses cost so much less than a bonus to blocks only. Just, WTF? I don't even. So, it is now fixed.

I did add an enchantment to counter Penetrating Weapon - my players like armor piercing arrows, and sort of gravitated towards Penetrating Weapon when they saw it. Since I don't have PC enchanters I didn't bother with prerequisites, but I defined two levels, hardened vs AD 2 for $1000 (50 energy) and hardened vs AD 3 (150 energy).
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