Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-21-2015, 01:16 PM   #5
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: DF 1 & 8 - Magic Item Cost Disparity?

Quote:
Originally Posted by Bruno View Post
For my game I just totally tossed out Q&D prices. This does mean PCs don't start with magic other than alchemy, generally. I'm not stingy with handing it out after creation, but it just solves a lot of annoying.
That would make pricing simpler. And it's not like $1k (Forify +1) is out of reach for a starting PC's Sig Gear (I just dropped 5Cp on starting gear, on a 125CP character).

Quote:
I also made Deflect a lot more expensive, and the blocking/parrying only enchantments cheaper. I might need to look at Blur.
How much did you increase it by and did you also adjust Puissance and Accuracy as well?
evileeyore is offline   Reply With Quote
 

Tags
dungeon fantasy, magic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:46 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.