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Originally Posted by Bruno
For my game I just totally tossed out Q&D prices. This does mean PCs don't start with magic other than alchemy, generally. I'm not stingy with handing it out after creation, but it just solves a lot of annoying.
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That would make pricing simpler. And it's not like $1k (Forify +1) is out of reach for a starting PC's Sig Gear (I just dropped 5Cp on starting gear, on a 125CP character).
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I also made Deflect a lot more expensive, and the blocking/parrying only enchantments cheaper. I might need to look at Blur.
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How much did you increase it by and did you also adjust Puissance and Accuracy as well?