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#1 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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So the rules in DF 1 say this:
Quote:
Spell - Cost Deflect - $2,000 Lighten - $100 Both are 100 energy to enchant. Further in DF 8 Treasure Tables these are listed: Accuracy +2 (Projectile) - $100 Blur 1 - $2,000 Foul Water - $2,000 Ignite Fire - $2,000 Noise - $2,000 Pollen Cloud - $2,000 Puissance +2 (Projectile) - $100 Quick-Aim (2 turns) - $100 Repel Animal - $2,000 Repel Spirits - $2,000 Shade - $2,000 Umbrella $2,000 Vital Seeker +1 - $100 Note, all of these require 100 energy to Enchant (with maybe the exception of Vital Seeker, being there are no rules for Enchanting outside of DF 8 Treasure Tables), so why are some listed at $100 with others at $2000? Okay, I can see just saying "Everything 100 energy or more, except for Ammunition Enchantments and Lighten, cost $20 per point". I mean Blur and Deflect are very sweet and would be on everything if they were only $100. But why are some of those weak utility enchatments up there as well? Or more to the point, what makes Ignite Fire more valuable than Lighten, or as valuable as Pollen Cloud? |
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| Tags |
| dungeon fantasy, magic |
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