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Old 09-16-2015, 05:00 PM   #10
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: Using the Pathfinder Kingdom Building rules with GURPS

Quote:
Originally Posted by Rigil_Kent View Post
Sorry for necroing this thread, but it is very relevant to my current game and I like what you're doing here.
It's only from 3 months ago. It's not like everyone will have grown old and died since then.

Quote:
Question: in the original PF rules, Control DC for a check is "20 + the kingdom's Size in hexes + the total number of districts in all your settlements + any other modifiers from special circumstances or effects" - this makes larger kingdoms much harder to control. How would you reflect this using GURPS mechanics since we want lower numbers instead of high?
Turn it into a penalty, rather than an increase to DC (which amounts to the same thing). Maybe -1 per ... 3? That sounds about right, off the top of my head.

Quote:
Friend of mine also had a neat idea regarding the kingdom stats: treat them similarly to a Stability Roll as in vehicles. So if you are just starting out and have a Stability of 6, then a control roll that fails by less than that is just a minor fail (increase Unrest by 1?) but a fail of greater than this triggers some sort of Unrest event?
That's a very good idea.
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