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#1 | |||
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Quote:
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#2 | |
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Join Date: Jan 2012
Location: T'Pol's Ready Room
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Quote:
Which sounds really convoluted when I type it out...
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"Ave, Imperator, morituri te salutant." Star Trek: Endeavour - a fanfiction site Frak, Frel, and Other "F" Words - my blog |
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#3 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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My campaign using these rules ended earlier this year. Since it was requested by Private Message, here is some feedback.
First of all, the bookkeeping was too much. One of the players created a custom spreadsheet for this, but making domain turns took a lot of time out of the game, for little real gain. Furthermore, the colony quickly accumulated massive bonuses that made it pretty much impossible to fail any rolls - they built up their settlements while keeping their territorial expansion small, at least initially. The problem was not so much with the GURPS rules interface, which IMO worked reasonably well, but with the Pathfinder Kingdom Building rules. These rules have a lot of good ideas, but in the end I wouldn't use them again.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#4 |
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Join Date: Dec 2008
Location: Behind You
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I have actually been writing something similar recently and have peeked at the Pathfinder rules for inspiration. I'll present it soon enough. It uses City Stats, a few extra values to track civilian moods, and I try to use invention rules for construction projects.
We'll see where I get.
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RPG Jutsu.com - Ninjas Play GURPS |
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#5 |
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Join Date: Sep 2009
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#6 | |
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Join Date: Jan 2012
Location: T'Pol's Ready Room
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Quote:
__________________
"Ave, Imperator, morituri te salutant." Star Trek: Endeavour - a fanfiction site Frak, Frel, and Other "F" Words - my blog |
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| Tags |
| conversion, pathfinder |
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