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Old 09-16-2015, 02:49 PM   #9
Rigil_Kent
 
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Join Date: Jan 2012
Location: T'Pol's Ready Room
Default Re: Using the Pathfinder Kingdom Building rules with GURPS

Sorry for necroing this thread, but it is very relevant to my current game and I like what you're doing here.

Question: in the original PF rules, Control DC for a check is "20 + the kingdom's Size in hexes + the total number of districts in all your settlements + any other modifiers from special circumstances or effects" - this makes larger kingdoms much harder to control. How would you reflect this using GURPS mechanics since we want lower numbers instead of high?

Friend of mine also had a neat idea regarding the kingdom stats: treat them similarly to a Stability Roll as in vehicles. So if you are just starting out and have a Stability of 6, then a control roll that fails by less than that is just a minor fail (increase Unrest by 1?) but a fail of greater than this triggers some sort of Unrest event?
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