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Old 09-13-2015, 11:25 PM   #141
Kromm
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Default Re: GURPS Dungeon Fantasy Denizens: Barbarians

Quote:
Originally Posted by Bruno View Post

I'm sure there's a tumblr devoted to Rob Liefeld's funny looking feet drawings and other such things.
Well, this always makes me laugh.
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Old 09-13-2015, 11:46 PM   #142
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Default Re: GURPS Dungeon Fantasy Denizens: Barbarians

Just Google "The 40 Worst Rob Liefeld Drawings" and then "40 MORE of the Worst Rob Liefeld Drawings". Milk will shoot out of your nose even if you're careful not to be within a mile of a dairy product.
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I'm not sure Google is capable of listing that many sites.
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Old 09-14-2015, 02:19 AM   #143
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Default Re: GURPS Dungeon Fantasy Denizens: Barbarians

Quote:
Originally Posted by Kromm View Post
Well, this always makes me laugh.
It's always fun to find some ridiculous parody of someone's work, then discover that it's a genuine example of that person's work. I can only explain that one as an attempt to break the Guinness World Record for number of pouches on a single comic book cover.
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Old 09-14-2015, 04:45 AM   #144
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Default Re: GURPS Dungeon Fantasy Denizens: Barbarians

Must Wear Pouches To Conspicuous Excess would be good for about -20% on Gizmos, IMHO. Warns the genre-savvy that you could be carrying anything, and gives a small penalty to Disguise, and maybe Escape situationally.
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Old 10-30-2015, 05:09 AM   #145
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Default Re: GURPS Dungeon Fantasy Denizens: Barbarians

(From my blog.)

This GURPS Dungeon Fantasy supplement expands the Barbarian archetype with new options and powers.

So yeah, it's a splatbook. It combines material from other Dungeon Fantasy volumes, and Pyramid, into a single book, and adds some new material too.

It starts with templates: the standard Barbarian, the Rage Barbarian who's focused on berserk-like actions but with a number of options for ways to channel that (spellcasting, animal transformation, etc.), the Savage Warrior who's more of a war-leader, and the Survivor who's entirely focused on the wilderness, acting as a scout. Lenses such as Berserker, Refined Savage, Sea Raider, Shirtless Savage and Short Barbarian allow further customisation, with side notes explaining how to achieve particular styles of barbarian (like an armoured fighter, a flail specialist, or an unarmed combat type). Next comes Cross-Training, which lets barbarians take on some abilities from other classes (barbarian-bard, barbarian-druid, etc.)

Power-Ups make up chapter two, with things to add on to an existing character: perks like Mountain of Meat and Battle Cry, and new abilities such as Bear Hug and Bone Breaker. Rage Power is a new power modifier with special abilities, both spellcasting and shouts of power. As a GURPS author I find the technical aspects of these power builds fascinating.

The final chapter is Gear: new things for barbarians to drink, paint on themselves, and fight with.

I've said before that I think the basic dungeon bash is better catered for now by computer games than by actual live RPGs. I still feel that way, but if I wanted a dungeon-bashing RPG then GURPS Dungeon Fantasy is definitely the approach I'd take. Since I'm not, though, what I'll get out of this is some interesting power builds, and lists of skills to use as suggestions if I run a less-over-the-top fantasy campaign.

I probably wouldn't have bought this if I weren't a GURPS completist, but there's still interesting stuff here for the non-Dungeon-Fantasy player. Dungeon Fantasy Denizens 1: Barbarians is available from Warehouse 23.

Last edited by RogerBW; 10-30-2015 at 05:13 AM. Reason: fix blog link
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