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Old 09-04-2015, 03:47 PM   #11
Wavefunction
 
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Join Date: Jul 2013
Default Re: GURPS Dungeon Fantasy Denizens: Barbarians

Quote:
Originally Posted by Kromm View Post
Sure it is. Backward compatibility is a thing. This supplement doesn't replace all prior art on barbarians; it complements it. We can't have two different baselines floating around out there. What we can do is offer optional alternatives, which this supplement does in spades!
What I mean is that while you certainly shouldn't rip survival skills out of the basic barbarian, there should have been at least one option completely without them. Perhaps something else instead in place, but some kind of option. That's just my opinion of course.

It occurs to me that the refined barbarian could (and possibly should) have swapped out Outdoorsman for something more fitting to a city-dweller.

I dunno, it just seems like you've set out to create some options for barbarians who aren't as outdoors-focused, and failed to take it to it's logical conclusion. I can see your argument though.
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