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Old 09-03-2015, 11:40 PM   #17
thulben
 
Join Date: Sep 2006
Location: SF Bay Area, CA
Default Re: GURPS Dungeon Fantasy Denizens: Barbarians

Quote:
Originally Posted by ErhnamDJ View Post
DF has its own set of assumptions, though. Sure you're able to deviate from them, but I don't think that's fitting with the spirit of the series.
You're right; it does have its own set of assumptions. And I think the underlying theme is that each class is good at some thing (or things) that the other classes aren't. And, as I said in my original post, if you take away Outdoorsman, you take away the thing that the Barbarian is good at that other classes aren't (namely, outdoorsy stuff) and so should replace it with something. So if you step back and then ask "if I take away Outdoorsman, what is the Barbarian's niche?" and have a good answer, you're good to go.

But maybe in your game Barbarians are just melee fighters with a weird culture (but not necessarily good at hunting and whatnot). It's probably not going to break anything to make them just that. Don't let anyone tell you that the fun you're having is the wrong kind of fun.
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