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Old 08-25-2015, 11:30 PM   #1
Dragondog
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Join Date: Jan 2005
Default Re: How to build the ability of Steve? (Main Character of Minecraft)?

Quote:
Originally Posted by Terwin View Post
As far as inventory goes, I would give the character 27 distinct Payload compartments(Presumably cosmic so that they do not count as encumbrance)
Your Payload doesn't count as encumbrance. "Treat your Payload as part of your body, not as encumbrance or carried weight, when calculating Move and using advantages with limited carrying capacity, such as Invisibility, Jumper, and Warp." (B74)
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Old 08-26-2015, 12:00 AM   #2
Peaches
 
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Default Re: How to build the ability of Steve? (Main Character of Minecraft)?

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Originally Posted by Dragondog View Post
Your Payload doesn't count as encumbrance. "Treat your Payload as part of your body, not as encumbrance or carried weight, when calculating Move and using advantages with limited carrying capacity, such as Invisibility, Jumper, and Warp." (B74)
Something related (and VERY common for video game characters) is the +50% Cosmic enhancement to turn Payload into "hammerspace", as mentioned on pg. 76 of GURPS Powers.
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Old 08-26-2015, 12:32 AM   #3
Tyneras
 
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Default Re: How to build the ability of Steve? (Main Character of Minecraft)?

A stack of 64 one-meter cubes is equal to a payload of 45203 lbs if you take the cargo option, letting you store anything up to 64 m^3.

At ST 10 this is 2260 levels of payload. 565 levels at ST 20, or 1 level at ST 476.

Steve may want to invest in some Lifting ST (only for payload).
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Old 08-26-2015, 11:57 AM   #4
Dingle
 
Join Date: Oct 2012
Location: Ireland
Default Re: How to build the ability of Steve? (Main Character of Minecraft)?

Another way of looking at the mining and payload is the ability to transform a Cubic meter of something to a ~10 cm cube with one or more ready actions depending on the material and what tools he has to hand.
These smaller cubes are then carried around.
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