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Old 08-23-2015, 02:33 AM   #1
Ashtagon
 
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Default Re: Boxing vs. Sport (Boxing)

I was under the impression that a lot of "professional boxing" is heavily choreographed, so they would actually have Boxing Art.

I must also admit though, that until this thread, I thought the Combat Art/Sport skill only applied to Melee Weapon skills, and not to unarmed melee skills.
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Old 08-23-2015, 03:48 AM   #2
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Default Re: Boxing vs. Sport (Boxing)

Kromm had some interesting posts where he suggested that it was only worth a perk to have the differences between the combat version and the sport version and the art version.

And yes, all melee skills, inlcuding hand to hand, have combat, sport, and art versions.

Kromm's rule would allow you to have the Combat skill plus a perk familiarity, such as Sport Familiarity (Boxing)

This is the post, look at the last paragraph: http://forums.sjgames.com/showpost.p...7&postcount=22
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Old 08-27-2015, 06:59 AM   #3
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Default Re: Boxing vs. Sport (Boxing)

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Originally Posted by DangerousThing View Post
Kromm had some interesting posts where he suggested that it was only worth a perk to have the differences between the combat version and the sport version and the art version.

And yes, all melee skills, inlcuding hand to hand, have combat, sport, and art versions.

Kromm's rule would allow you to have the Combat skill plus a perk familiarity, such as Sport Familiarity (Boxing)
The way I've been doing it lately is to call each Art or Sport form a Unique Technique of the combat skill, defaulting to combat skill and with no cap. So no points, you can't do it at all (you just lose any contests on your bad form), 1 point (the Unique Technique), roll against your skill, each further point gets you a +1, which is enough cheaper than increasing actual combat skill it actually has encouraged a few players to invest a small number of points. Not very many, but still more than I was ever going to see otherwise.

This makes the path for somebody who only cares about the art 1 point in the combat skill (here's some basics/dangerous stuff you should never do), 1 point in the Unique Technique, 2nd point in the Combat skill (which also raises the art, and is as good as they ever get in actual combat), rest of the points in the art.
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Old 08-27-2015, 08:11 AM   #4
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Default Re: Boxing vs. Sport (Boxing)

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Originally Posted by malloyd View Post
The way I've been doing it lately is to call each Art or Sport form a Unique Technique of the combat skill, defaulting to combat skill and with no cap. So no points, you can't do it at all (you just lose any contests on your bad form), 1 point (the Unique Technique), roll against your skill, each further point gets you a +1, which is enough cheaper than increasing actual combat skill it actually has encouraged a few players to invest a small number of points. Not very many, but still more than I was ever going to see otherwise.
I'd personally do it more like PK suggests on the MyGURPS page: combat, sport, and art are separate skills, but you can buy off the -3 penalty for crossing skills as an average technique. If you think that's too expensive replace it with a perk to eliminate the -3 penalty, like Off-Hand Weapon Training does.
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Old 08-23-2015, 03:55 AM   #5
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Default Re: Boxing vs. Sport (Boxing)

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Originally Posted by Ashtagon View Post
I was under the impression that a lot of "professional boxing" is heavily choreographed, so they would actually have Boxing Art.
While there are many shenanigans that go on with fighter resumes and fight results, none of these amount to choreographing individual exchanges of blows. Indeed, even managers who admit to fixing fights state that they would take care not to inform the designated winner of such an arrangment, as that would simply increase the risk of raising suspicions.
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Old 08-23-2015, 10:26 AM   #6
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Default Re: Boxing vs. Sport (Boxing)

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I was under the impression that a lot of "professional boxing" is heavily choreographed
Perhaps you're thinking of pro wrestling.
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Old 08-23-2015, 10:31 AM   #7
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Default Re: Boxing vs. Sport (Boxing)

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Originally Posted by Ashtagon View Post
I was under the impression that a lot of "professional boxing" is heavily choreographed, so they would actually have Boxing Art.

I must also admit though, that until this thread, I thought the Combat Art/Sport skill only applied to Melee Weapon skills, and not to unarmed melee skills.
I'd say "boxing art" is probably what you see in boxing films, even if actors go and spend a couple of weeks in a gym.

(but no professional boxing is not choreographed, well not legally anyway)

Last edited by Tomsdad; 08-23-2015 at 11:28 AM.
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Old 08-23-2015, 11:10 AM   #8
DouglasCole
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Default Re: Boxing vs. Sport (Boxing)

Part of potential confusion here is that the skills are named specifically but cover much broader swaths of territory mechanically.

Boxing isn't "in the ring." Or rather, it's more than that.

* It is "trained punching," but not kicking.
* It lets you hit more strongly, following the same bonus progression as Karate and Wrestling for boosts (DX+2 gives you the highest bonus)
* Multiple parries, one per hand, at no penalty, but . . .
* Parrying kicks are at -2, weapons at -3 if they're swung at you. No penalty for thrusting weapons.
* Boxing gives a retreat bonus
* Boxing suffers no additional penalties for being armored

It's hard to say WHAT this is. It's certainly not mapped 1:1 with what we call boxing today, nor the matches described in (say) the Aubrey-Maturin series of books, which were definitely far bloodier than today's stuff, but still with a limited set of guidelines.
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Old 08-23-2015, 11:20 AM   #9
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Default Re: Boxing vs. Sport (Boxing)

Quote:
Originally Posted by DouglasCole View Post
Part of potential confusion here is that the skills are named specifically but cover much broader swaths of territory mechanically.

Boxing isn't "in the ring." Or rather, it's more than that.

* It is "trained punching," but not kicking.
* It lets you hit more strongly, following the same bonus progression as Karate and Wrestling for boosts (DX+2 gives you the highest bonus)
* Multiple parries, one per hand, at no penalty, but . . .
* Parrying kicks are at -2, weapons at -3 if they're swung at you. No penalty for thrusting weapons.
* Boxing gives a retreat bonus
* Boxing suffers no additional penalties for being armored

It's hard to say WHAT this is. It's certainly not mapped 1:1 with what we call boxing today, nor the matches described in (say) the Aubrey-Maturin series of books, which were definitely far bloodier than today's stuff, but still with a limited set of guidelines.
One thing Boxing could represent is the classic two-fisted fighting style of the pulp/men's adventure magazine hero. More scientific than mere brawling, but the goal is to end the fight with a strong right hand or left hook to the jaw. Only bad guys and women kick, grab, and scratch.

Also the fighting style of The Thing from the Fantastic Four. While the Hulk probably has brawling, Ben Grimm grew up fighting on, what was it, Yancy Street? He doesn't kick much but knows how to throw technical punches (he also has wrestling I'd say.) (Been a long time since I read the comics btw so I could be off.)
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Old 08-23-2015, 11:33 AM   #10
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Default Re: Boxing vs. Sport (Boxing)

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Originally Posted by Donny Brook View Post
Is there a difference between Hopscotch and Sport (Hopscotch)?
Hopscotch gets a lot of nasty trained by master optional perks in my write up!
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