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#1 |
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Join Date: Jul 2009
Location: Europe
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I was under the impression that a lot of "professional boxing" is heavily choreographed, so they would actually have Boxing Art.
I must also admit though, that until this thread, I thought the Combat Art/Sport skill only applied to Melee Weapon skills, and not to unarmed melee skills. |
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#2 |
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Join Date: Mar 2013
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Kromm had some interesting posts where he suggested that it was only worth a perk to have the differences between the combat version and the sport version and the art version.
And yes, all melee skills, inlcuding hand to hand, have combat, sport, and art versions. Kromm's rule would allow you to have the Combat skill plus a perk familiarity, such as Sport Familiarity (Boxing) This is the post, look at the last paragraph: http://forums.sjgames.com/showpost.p...7&postcount=22
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#3 | |
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Join Date: Jun 2006
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Quote:
This makes the path for somebody who only cares about the art 1 point in the combat skill (here's some basics/dangerous stuff you should never do), 1 point in the Unique Technique, 2nd point in the Combat skill (which also raises the art, and is as good as they ever get in actual combat), rest of the points in the art.
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-- MA Lloyd |
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#4 | |
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Join Date: Sep 2004
Location: Southeast NC
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Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#5 |
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Join Date: Mar 2006
Location: Iceland*
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While there are many shenanigans that go on with fighter resumes and fight results, none of these amount to choreographing individual exchanges of blows. Indeed, even managers who admit to fixing fights state that they would take care not to inform the designated winner of such an arrangment, as that would simply increase the risk of raising suspicions.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#6 |
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Join Date: Sep 2007
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#7 | |
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Join Date: Jan 2010
Location: Brighton
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Quote:
(but no professional boxing is not choreographed, well not legally anyway) Last edited by Tomsdad; 08-23-2015 at 11:28 AM. |
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#8 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Part of potential confusion here is that the skills are named specifically but cover much broader swaths of territory mechanically.
Boxing isn't "in the ring." Or rather, it's more than that. * It is "trained punching," but not kicking. * It lets you hit more strongly, following the same bonus progression as Karate and Wrestling for boosts (DX+2 gives you the highest bonus) * Multiple parries, one per hand, at no penalty, but . . . * Parrying kicks are at -2, weapons at -3 if they're swung at you. No penalty for thrusting weapons. * Boxing gives a retreat bonus * Boxing suffers no additional penalties for being armored It's hard to say WHAT this is. It's certainly not mapped 1:1 with what we call boxing today, nor the matches described in (say) the Aubrey-Maturin series of books, which were definitely far bloodier than today's stuff, but still with a limited set of guidelines.
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#9 | |
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Join Date: Apr 2010
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Quote:
Also the fighting style of The Thing from the Fantastic Four. While the Hulk probably has brawling, Ben Grimm grew up fighting on, what was it, Yancy Street? He doesn't kick much but knows how to throw technical punches (he also has wrestling I'd say.) (Been a long time since I read the comics btw so I could be off.) |
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#10 |
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Join Date: Jan 2010
Location: Brighton
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| Tags |
| combat, martial arts |
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