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#2 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
Realistically, training can probably mitigate the penalties inherent in wearing a particular type of unsuitable footwear for a given activity, but never to the extent that the character can run, jump or fight equally well while wearing high-heels as when wearing sport shoes. Same Move is also right out. In a harshly realistic game where someone nevertheless wanted to wear high-heels at all times, I would allow Techniques to buy off up to half the penalty for any given activity. I'd be fairly broad in my definition of 'activities', but I'd still require a separate Technique for each skill, which would mean High-Heeled Running was distinct from High-Heeled Fighting (Karate) and High-Heeled Gymnastics. I can't imagine it will come up, however, as I don't see someone playing a character who insists on wearing high-heels for combat, chases and acrobatic scenes in anything resembling a realistic campaign. In fact, one of the ways one can quickly spot whether a given story is 'gritty' or 'cinematic' is whether the characters in it display their competence by preparing for challenges, using equipment and clothing appropriate to their supposed expertise, or whether the 'rule of cool' governs attire and equipment, which nevertheless has no appreciable effect on the success rates of the protagonists.
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Za uspiekh nashevo beznadiozhnovo diela! |
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| Tags |
| martial arts, martial arts style |
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