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Old 08-17-2015, 05:28 PM   #5
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Afflicting a Taboo Trait?

Quote:
Originally Posted by Desthro View Post
Wouldn't that not happen because the human template (for that specific campaign) already exists? I was thinking about this more, and would allow for it to negate existing traits if the affliction was paid for in such a manner that negated the traits that were taboo. Again, just because a trait is taboo, doesn't mean you cannot have it. If it removed an advantage or advantages and/or inflicted a disadvantage or lowered attributes, I would expect to see that cost reflected in the racial template as a net disadvantage. (IE senseless blob of protoplasm with all of the great benefits that come with that). That would raise the cost of the affliction advantage accordingly. I'd even go so far to allow an inverse version of modular abilities to negate advantages or traits that you DON'T know about, on a point for point version (fun!). But I'd never allow for the removal of a trait by the infliction of a 0-point taboo. That's nonsense now that I think about it LOL
No, if you want a human to be a human without their [insert list of advantages here], you pay the price for Negated Advantage. However, if you wish to change a human into a goldfish, that's just Morph or Alternate Form, depending on whether you want to stick to one species, or, declare as you roll.
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