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Old 08-17-2015, 10:18 AM   #14
vicky_molokh
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Default Re: Alternate GURPS: Seeking a minimalistic (25-50) skill list . . .

Quote:
Originally Posted by dataweaver View Post
FWIW, I've been making a point not to conflate them. That said, I could see some merit in an Advantage that you can tie to a skill with mandatory specializations that lets you treat them as optional specializations.
Yeah, I tried to support your point by discussing them with (hopefully) more obvious separation.

Quote:
Originally Posted by dataweaver View Post
Right; which is why I mentioned (albeit briefly) that mandatory customization ought to be rare.
I'd rather make it completely eliminated other than in the form of familiarity penalties (gunner picking up a crossbow for the first time etc.).

Quote:
Originally Posted by dataweaver View Post
Pricing is my main issue here: 1 point per +1 is too expensive relative to the cost of a skill. My own pricing for Techniques is to replace each Technique with a Perk that maxes out the Technique or adds +3 if the Technique has no maximum.
I suppose a +1/[2] is OK as a price for a single specialisation. However, I see it as important to make sure that at this price, a specialisation can't be raised more than N levels beyond the main consolidated skill which covers said spec. N would probably be something between 3 and (points spent on main consolidated skill/2), IMHO. Otherwise jack-of-one-skill becomes too cheap to raise through the roof.
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