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#6 | |
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World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Quote:
Also, last time I posted this, the Magical Incompetence was either shyly approved or flew under the radar. It was meant to essentially be quirk-level incompetence ten times over, but I actually reduced it from -10 points to -5 points in this draft. It prevents Perussinexians from using the standard paths and it prevents Eidolons from using Sorcery. But maybe it should be a quirk-level thing.
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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| Tags |
| elements, homebrew, perussinexus, ritual path magic, rpm |
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