Re: GURPS: Remnant: Fan-made rules for adventuring in the world of RWBY
The biggest thing I never got around to doing was sorting out a system for Dust Manipulation. I've got a few ideas, but I haven't really pinned anything down.
One concept is to do something based on RPM, and have each of the different types of dust represented by a different Path. The Dust Manipulator must burn a minimum amount of Dust in order to cast a ritual (1 lb. ?), each lb. burnt contributes a certain amount of energy to the ritual, or alternatively gives a bonus to the rolls.
Another route, and perhaps more in keeping with RWBY (fast and loose), might be to do something based on Sorcery, give it a Power Modifier similar to Elemental, but chuck Trigger, Dust into the price of the PM. I quite like the feel of that actually, I'll have to give it some more thought.
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