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Old 08-11-2015, 03:31 PM   #24
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Celtic Mythology (Brittonic /in Dyfed, Wales around 500 AD) 50-point Advantages

If the players vote to continue playing these characters and this one-shot adventure turns into a campaign, I thought that for the next adventure, the heroes might receive a bit of a Celtic Myth power-up.

After all, if we continue, the adventure begins in a fantasy version of Dyfed, Wales, somewhere around 450-500 CE/AD.

There are analogues to Gaels, Britons, Saxons and Picts around, but the minor linguistic and cultural differences of our world have been exaggerated for fantasy adventuring purposes. The cultures have different 'racial' Templates and different access to supernatural gifts, with some of them probably using different magic systems. There are Saxon Dragonlords and Herewulvos; Briton Bards and Dyn(es) Husbys; and Gael Filid; among other things.

The PCs emerge from circle of sacred stones in a kingdom in need of heroes...

What I want to do is to be able to steal from any Arthurian source that takes my fancy, as well as drawing on inspirations from Bernard Cornwell's excellent Warlord Chronicles. That includes presenting not just Angle/Jutes/Saxons vs. Britons vs. Gaels vs. Picts conflicts, but also Christians vs. Germanic pagans vs. 'the Old Faith'.

To that end, I'd like the PCs to be perceived as servants of the Old Faith, even if they don't neccessarily see themselves that way. There will be a faction of anti-Christian pagans who see the arrival of the PCs as a response to their own prayers or rituals and the manner of their arrival will length weight to that argument. As will the fact that the PCs will have supernatural gifts that suggest blessings from Celtic gods or incarnations of Celtic heroes.

I'd thought I'd give each player a choice of two or three power packages that suit their characters.

As an example, here are some of the notes for a power I'm pondering as an offering for Jock Sweeney, the former marine engineer and current explosives expert:

Blessing of Gofannon. Will include at least 4 levels of a Talent that covers crafting and smithing; several Craft Secret Perks like Crucible Steel, Graceful Blade, Masterwork Blade and perhaps more.*
One suggested build:
Gofannon's Favour (Armoury; Carousing; Engineering; Metallurgy; Professional Skill: Brewing; Smith) Talent 5 [25].
+ Strength of the Smith [8] {Arm ST +1 [5]; Lifting ST +1 [3]}.
+ The Riddle of Steel [17] {Craft Secret Perks (Crucible Steel, Graceful Blade, Masterwork Blade) [3]; Higher Purpose (Work Iron) [5]; Single-Minded (Aspected; Crafting -20%; Environmental: Iron -20%) [3]; Visualization (Aspected; Crafting -20%; Environmental: Iron -20%) [6]}.

Other ideas I have are:

Son of Sucellus: Happy Hammerer (Axe/Mace; Carousing; Erotic Art; Sex Appeal; Thrown Weapon (Axe/Mace); Two-Handed Axe/Mace) Talent 3 [15].
+ Master of Feasts [-1] {Charisma 1 [5]; Chummy [-5]; Compulsive Carousing (SC 12) [-5]; Drunken Fighting Perk [1]; Gluttony (SC 12) [-5]; Higher Purpose (Feast and Celebrate) [5]; Serendipity (Accessibility: Only to discover food and drink -60%; Aspected: Feasts (doesn't work unless found bounty is shared with a group in a convival atmosphere) -20%) 1 [3]}.
+ Hearty [36] {Alcohol Tolerance Perk [1]; Extra HT +2 [20]; Extra ST +2 [20]; Resistant (+3) to Poison [5]; Increased Consumption [-10]}.

Warrior of Belatucadros:
Bright-Killer's Regard [35] {Extra Attack 1 [25]; Striking ST +2 [10]}.
+ Battle-Spasm [30] {Damage Resistance (Berserk Only -40%; Tough Skin -40%) 3 [3]; Extra Action Points (Berserk Only -40%) 5 [6]; Extra Attack +1 (Berserk Only -40%) [15]; Striking ST +2 (Berserk Only -40%) [6].
+ Love of Slaughter [-15] {Berserk (SC 15) [-5]; Bloodlust (SC 15) [-5]; Compulsive Behaviour: Melee Combat (SC 12) [-5]}.

Gwydion's Get: Born Entertainer Talent (G:PU3 p. 6) 1 [5]; Extra DX +1 [20]; Extra IQ +1 [20]; Higher Purpose (Break Enchantments) [5]; Impersonator Talent (G:PU3 p. 11) 2 [10]; Stalker Talent (G:PU3 p. 15) 1 [5]; Trickster (SC -12) [-15].

Seán** of the Skilful Hand (Lugh/Lleu): Higher Purpose (Show Off) [5]; Luck [15]; Perk: Flourish [1]; Versatile [5]; Visualization (Reduced Time +140%, {not included is Reliable +50%}) [24].***

Brigid's Gifts: Bard Talent (G:PU3 p. 6) 2 [10]; Gifted Artist Talent [+Smith; -1 Photography] (G:PU3 p. 10) 2 [10]; Healer Talent [+Herb Lore] (G:PU3 p. 11) 2 [20]; Higher Purpose (Tradition: Healing) 2 [10].

Daughter of Rhiannon (Epona): Animal Empathy (Equines -40%) [3]; Animal Friend Talent 3 [15]; Equitae Talent (Acrobatics; Animal Handling (Equines); Broadsword; Riding; Shield; Spear; Tactics (Cavalry) and Throw (Spear); as well as Leadership, Operations (Land) and Teaching when commanding or training cavalry) 2 [20]; Striking ST (Only While Mounted on Equines -40%) +1 [3]; Higher Purpose (Female Empowerment) [5]; Increased Move (Granted to Mount +0%; Equines Only -20%) 1 [4].

Touched by Ceridwen: Insight Talent (Pyramid #3/66 p. 19) 2 [10]; Magery 2 [20]; Occultist Talent (G:PU3 p. 14) 1 [10]; Poet Talent (G:PU3 p. 14) 2 [10].

Comments? Other suggested power packages?

*Technically, in Irish mythology at least, Goibniu is one of three craftsman gods and specifically represents blacksmithing, with the other two being a goldsmith/silversmith (and bronze) and a carpenter. That may end up being too specialised, though. If not, I'll allow a choice of specialising in one aspect or taking fewer levels of Talent that includes all the potential skills.
**Dyfed Irish equivalent to the name of a PC, Jean-Marie.
***On checking it, adding ten levels of Reliable to Visualization with Reduced Time 7 is a shameful munchkin exploit and the sort of thing up with which I will not put.
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Last edited by Icelander; 08-14-2015 at 08:19 AM.
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covert ops, special ops, tactical shooting, weird war ii, world war ii, wwii


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