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#1 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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1. Accept that what you're doing is going to be 100% fiat.I'm afraid that I don't have any specific answers for you past step 1.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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#2 | |||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#3 |
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Join Date: Jan 2011
Location: alocal
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So... What about the points->energy conversion ratio? Any guesses as to what would be a reasonable number?
Last edited by Qhaysh; 08-11-2015 at 11:26 PM. Reason: Clarification |
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#4 |
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World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Well, I would start with Energy Reserve X (One Ritual Only, -80%) [X] numbers. You just need some other way of regenerating your Energy Reserve really freaking fast or upping the cost of the Sorcery-Ritual-Advantage in order to make up for that. But, anyway, my point is that I would start there.
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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#5 | ||||
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Join Date: Jun 2013
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Done.
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#6 |
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Join Date: May 2009
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It has occurred to me that a merging of the two systems would look very similar to the system in GURPS Voodoo: The Shadow War.
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| ritual path magic, sorcery |
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