Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-11-2015, 08:18 AM   #3
Varyon
 
Join Date: Jun 2013
Default Re: Pyr 3/66: Laws of Magic - Raw Magic

Quote:
Originally Posted by Azrael View Post
Is the price of raw magic store (p. 7) correct? I'm just wondering why it says it is cheaper than Energy Reserve.
Each level of Raw Magic Store is good for 25 energy. Enough ER for 25 energy would cost [75], rather than the mere [25] seen for Raw Magic, thus it is cheaper.

I don't have Thaumatology to check, but I think the way it works out is that you have to find a source of Raw Magic, which will have a set number of points of the stuff (possibly each "source" is automatically 1 Raw Magic, for 25 energy), then use the Work Raw Magic ritual in order to absorb it and recharge your ER. Allowing for Raw Magic that isn't multiples of 25 energy (and thus changing the Advantage to [1]/level, with each level being good for 1 energy) should be possible.
Varyon is online now   Reply With Quote
 

Tags
pyramid 3/66, raw magic, ritual path magic, rpm


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:44 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.