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#6 |
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Join Date: Jun 2010
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I figure the big strike against the "freedom" side of the debate (although there WOULD be a very long-running debate) is that we're talking magic here.
Magic can literally kill and destroy you in every way possible, and in some ways you'd consider essentially impossible. People get really dang annoyed at you if you carry a loaded shotgun in public and owning a heavier type of gun (a LMG?) in even the relatively low gun control areas of the U.S. will at least require you to give up civil liberties (letting the police search your home without a warrant), IIRC. And magic is way more dangerous than a gun - RPM botches are 30 energy minimum and includes fallout like summoning daemons (Quick! Got a vial of holy water handy?) and 4d fiery explosions. But yeah, I can see that there is a certain degree of instability introduced into societies - although the benefits of magic done RIGHT does cancel that out, to a certain extent...
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My blog: http://tabletoprpg333.home.blog |
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| Tags |
| ritual path magic, rpm, setting, world building |
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