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Old 08-07-2015, 03:45 AM   #1
PK
 
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Default Re: GURPS Thaumatology: Sorcery

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Originally Posted by Raekai View Post
Bought it immediately. My only question is... Do I use Sorcery or do I use Ritual Path Magic? This is probably one of the most difficult dilemmas I will have to tackle this week. What do you think, PK? What are the pros and cons of each system? Could they even be used together (like Divine Favor in Pyramid #3/66)?.
Sure. Replace Sorcerous Empowerment with Ritual Adept + levels of Magery (Ritual Path), and use RPM for "improvised magic" instead of sorcery. That way you have fast, easy "sorcery evocations" and slow, versatile "RPM rituals."
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Old 08-07-2015, 06:24 AM   #2
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Default Re: GURPS Thaumatology: Sorcery

Well, I was supposed to be saving money, but it looks just to good to put off.
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Old 08-07-2015, 09:06 AM   #3
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Default Re: GURPS Thaumatology: Sorcery

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Sure. Replace Sorcerous Empowerment with Ritual Adept + levels of Magery (Ritual Path), and use RPM for "improvised magic" instead of sorcery. That way you have fast, easy "sorcery evocations" and slow, versatile "RPM rituals."
If I get some free time and the money to buy a copy of this book, I'd like to flesh this idea out. I know you and others have pointed out that it works well for Harry Dresden style magic, but the thing that sounds so appealing is the potential for a great mix of signature spells in combat/emergencies and real flexibility given sufficient prep time.

On a possibly related note, I'm still looking for a good Magic replacement that plays nicely with 150-200 starting point characters.

Last edited by Miles; 08-07-2015 at 09:11 AM.
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Old 08-07-2015, 10:05 AM   #4
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Default Re: GURPS Thaumatology: Sorcery

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Originally Posted by PK View Post
Sure. Replace Sorcerous Empowerment with Ritual Adept + levels of Magery (Ritual Path), and use RPM for "improvised magic" instead of sorcery. That way you have fast, easy "sorcery evocations" and slow, versatile "RPM rituals."
I've been doing this for quite a while in my current campaign - Sicatra - and it works just fine.
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Old 08-07-2015, 11:28 AM   #5
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Default Re: GURPS Thaumatology: Sorcery

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I've been doing this for quite a while in my current campaign - Sicatra - and it works just fine.
I'd be tempted to use Sorcery as a drop-in replacement for RPM in Monster Hunters. It just... feels like a better fit relative to the other empowerment types, all of which are already powers-based.

Then again, I'm also the guy who wants the Experiment redone as an Inhuman racial template... :)
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Old 08-07-2015, 11:34 AM   #6
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Default Re: GURPS Thaumatology: Sorcery

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Then again, I'm also the guy who wants the Experiment redone as an Inhuman racial template... :)
I actually just tried applying the overman template (MH 5) as an inhuman package. The result felt quite nice. Though the 14 IQ looks a little overdone.
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Old 08-07-2015, 11:46 AM   #7
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Default Re: GURPS Thaumatology: Sorcery

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Originally Posted by PK View Post
Sure. Replace Sorcerous Empowerment with Ritual Adept + levels of Magery (Ritual Path), and use RPM for "improvised magic" instead of sorcery. That way you have fast, easy "sorcery evocations" and slow, versatile "RPM rituals."
Hmmm. Sounds like a great bet for that Dresden Files Magic thread.
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Old 08-07-2015, 11:53 AM   #8
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Default Re: GURPS Thaumatology: Sorcery

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I actually just tried applying the overman template (MH 5) as an inhuman package. The result felt quite nice. Though the 14 IQ looks a little overdone.
That'd be a good starting point, but the Overman is an upgrade lens, which are set up slightly differently from the Inhuman racial templates. Still, I can see that it would be a workable option, at least until I create an Experiment racial template myself. :)
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Old 08-07-2015, 03:10 PM   #9
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Default Re: GURPS Thaumatology: Sorcery

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I'd be tempted to use Sorcery as a drop-in replacement for RPM in Monster Hunters. It just... feels like a better fit relative to the other empowerment types, all of which are already powers-based.
It would make magic feel less...magic-y in my opinion, but it could be done fairly easily.

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Then again, I'm also the guy who wants the Experiment redone as an Inhuman racial template... :)
This is going to show up on my Patreon in September, I think.
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Old 08-08-2015, 01:33 AM   #10
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Default Re: GURPS Thaumatology: Sorcery

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It would make magic feel less...magic-y in my opinion, but it could be done fairly easily.
Why would that be, in your opinion?
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