Quote:
Originally Posted by whswhs
I have seen stories that suggest that some players feel entitled to join any game, and to play the character they had already decided to play, without regard for the game's intent; that the situation is sometimes not honest misunderstanding, but lack of will to cooperate with the GM or accept the campaign premise. I'm not sure if I've encountered such a thing personally. But the measures that would work with honest intent on both sides may not be effective if such a case should actually arise.
|
It's always clear, eventually, if someone intends to work with you. Someone who wants to work with you will ask questions, answer yours honestly, and seeks to fit with the rest of the group. Those who don't tend to be evasive, or just keep coming back to the same points, or clearly aren't listening. If you're willing to talk with someone, work with him on his character, then his real intent becomes transparent pretty quickly.
I worded my phrasing as politely as I would put it in real life: If they clearly aren't a good match for the session, then I will tell them so to prevent both of us from wasting our time. If they don't understand, then I will more clearly iterate that they are not invited to the game. I don't subscribe to the geek fallacy that exclusion is a dreadful sin. If someone won't fit, someone won't fit.