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#71 |
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Join Date: Feb 2009
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If P and Q are not on the menu, then in the aforementioned collaborative process the DM should stop the player when the player goes and designs a character around P and Q and help them revise the character back toward what is actually desired
Just because everyone read and agreed to the same prospectus doesn't mean everyone involved actually took away the same vision of it (balrogs winged/wingless?) If I recall, haven't you often told the story of how your Vorkosigan game revealed that yourself and some of your players had very different takes on what Barrayar meant? |
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#72 | |
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Join Date: Jan 2010
Location: Brighton
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Quote:
Last edited by Tomsdad; 08-05-2015 at 07:17 AM. |
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#73 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Just because a method isn't infallible doesn't make it useless. And of course that clash is a signal to pause and redesign. The point is that "okay, you can have P and Q" isn't a valid answer, not if P and Q are incompatible with things that are essential.
__________________
Bill Stoddard I don't think we're in Oz any more. |
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#74 |
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Join Date: Jan 2008
Location: Iceland
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Every action has a reaction. If the GM allows unbalanced characters then it is his responsibility to keep them in check. Like I say to my players "anyone who shows up with a walking swordskill is going to get into trouble".
It's the rule of escalation. When the players get bigger guns the bad guys show up with better armor. Or the next foe has a cosmic reverse missile power. |
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#75 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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But if you're running GURPS Game of Thrones and someone shows up with Broadsword-30 and Weapon Master and Danger Sense and Hard to Kill, then either he gets devoured by the politics he's absolutely not equipped to handle, or he turns every scene into a fight scene that he can totally dominate, and if the game "devolves" into a DF campaign, the rest of the party isn't prepared for it and a challenge that is sufficient to interest our sword master is an unfair TPK to everyone else.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#76 | |
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Join Date: Jan 2008
Location: Iceland
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Then at another instance a player brought a zwei hander unkillable violent maniac. unfortunately he had very low will and met a mind wizard. |
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#77 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Quote:
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#78 |
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Join Date: Feb 2009
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Or if the players are okay with it, there's nothing wrong with a character who spends 95% of their time as at best ambulatory set dressing but is useful the 5% of time they are relevant
I've played characters before who were due to hyper specialization utterly useless the majority of the time, but due to forewarning by the DM was not a problem The key is for the DM and player to be mutually in tune with what is going on |
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#79 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
__________________
Bill Stoddard I don't think we're in Oz any more. |
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#80 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Quote:
I worded my phrasing as politely as I would put it in real life: If they clearly aren't a good match for the session, then I will tell them so to prevent both of us from wasting our time. If they don't understand, then I will more clearly iterate that they are not invited to the game. I don't subscribe to the geek fallacy that exclusion is a dreadful sin. If someone won't fit, someone won't fit.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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