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Originally Posted by tbrock1031
I've encountered something similar: a character in a TL8 superhero game without High TL as a trait and with only Average Wealth, but with a Secret Patron who provided TL10-11 gear at no monetary cost to the PC. In the player's mind, this gave him carte blanche to basically take everything he could in Ultra-Tech from those TLs that would assist him in being a Batman expy at the start of the game.
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That's not entirely correct. She did have High TL 2. And I had encouraged the GM to take away all of her neat toys. I thought it would be fun to have her fall from a position of power and have to operate outside her comfort zone. That's what I had intended to happen if the game had continued.
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Made it tough for my gadgeteer/super-archer who had to pay cash when making things (that were not trick arrowheads provided by Consumable Signature Gear) to keep up.
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This is a problem with the way GURPS gives equipment away. You can buy a vehicle, as an example, with Signature Gear, or you can take it as an Ally, or you can have a Patron that has given it to you. The point price of these traits aren't balanced against one another. They can vary by many orders of magnitude.
It's a part of the system that isn't balanced well and leads to these sorts of problems where one player ends up with essentially the same thing as another, but at a wildly different point cost.
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