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#3 |
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Join Date: Feb 2008
Location: Wales
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I've seen a group use something similar - except your defense was equal to your skill (they had a Dodge skill, for dodging).
I bowed out immediately on seeing this, given the ways it changes the combat game at a glance. There's no more choices:
All combat ends up becoming 'I attack, here's my damage if I hit'. Which is essentially D&D, except a bit deadlier and more fiddly. If you're preserving the normal defense rolls, then you're still damaging choices - attackers will feel a little more confident taking small risks, since defenders' starting odds are so low, but you'll still not see things like Rapid Strikes or skull hits very often. If that's what you're aiming for, then I suppose mission accomplished, but I find the Deceptive Attack rules do the 'make hits on target more likely' job a bit more elegantly personally. |
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| combat, house rules |
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