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#1 |
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Join Date: Jun 2006
Location: On the road again...
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Does it have Selective Fire or Selective Area?
p.B108, under "Rapid Fire": Selective Fire: You may designate a RoF 5+ attack as Selective Fire, allowing it to fire as if it had RoF 1-3. This costs an extra +10%. also p.B108, for Selective Area (+20%): You may add this enhancement to any Area Effect (p. 102) or Cone (p. 103) attack. It lets you choose which targets within your area are actually affected. and directly under that, because the name is so similar and is relevant later, for Selectivity (+10%): This enhancement lets you turn a trait’s other enhancements off and on at will. It seems that someone is mistaking Selective Fire for Selective Area or vice verse. Without seeing the build itself, I can't say for certain. As it is, Rapid Fire, Selective Fire dials it back to semi-automatic fire, which lets him limit the number of shots fired, but he has to choose that when he uses the ability. Note that suppressive fire with this ability may be possible, due to its high RoF, but that would use the full RoF; I personally would insist on adding Cone and Selectivity to the build if he planned on using it that way on a regular basis. With Cone, everything in the target area would get hit. Selective Area would mean that he wouldn't hit bystanders in an AoE attack, but the Area Effect or Cone would have to be built into the ability to be able to add Selective Area. Clear as mud?
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#2 | |
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Join Date: Jan 2010
Location: Brighton
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Quote:
• Attacks with Rapid Fire. An attack with Selective Effect and Rapid Fire can hose down an area that contains both friend and foe without risking a “friendly fire” incident. Can't dodge is a +300% god-like cosmic "4 eye" effect, as is ignores non cosmic DR (the two combine badly of course) Last edited by Tomsdad; 08-01-2015 at 01:41 PM. |
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| cosmic |
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