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#1 | ||
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Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Gravity Screen System (TL11^) [Hull!]
I decided to go back to first principles (AKA GURPS Vehicles Expansion 2); by analyzing the “Gravity Screen Table” on page 13, a weight reduction of n% requires n/(100-n) kW per square foot of vehicle surface area, with a cost of $100 per kw used. This makes the “Weight Multiplier” equal to 1/(E+1) where “E” is the number of kw/sf used. Using a standard energy point* (and vehicle density) of 100 kW (and cubic feet) per vehicle ton, and the old standard surface area equation Area(sf) = Volume(cf)^(2/3)×6 from GURPS Vehicles, Second Edition, I used a spreadsheet to calculate the table below. Use the “Weight Multiplier” to find the effective weight of the ship. When using a smaller SM system, use three times the “Weight Multiplier” of the larger system to reflect the reduced power of the screen. If multiple systems are used, consider the screens to be layered (ie. use M^n where “M” is the multiplier as a fraction and “n” is the number of systems). Note that this is NOT a force screen variant, and provides no protection against gravitic weapons. The G-Screen Damper described above may still be used against it. Code:
Size Cost Weight | Size Cost Weight | Size Cost Weight Modifier Multiplier|Modifier Multiplier|Modifier Multiplier SM+4 $1 k 37.50% | SM+9.5 $600 k 6.64% | SM+15 $300 M 0.89% SM+4.5 $2 k 32.26% | SM+10 $1 M 5.66% | SM+15.5 $600 M 0.71% SM+5 $3 k 29.38% | SM+10.5 $2 M 4.55% | SM+16 $1 B 0.60% SM+5.5 $6 k 24.82% | SM+11 $3 M 3.99% | SM+16.5 $2 B 0.47% SM+6 $10 k 21.78% | SM+11.5 $6 M 3.20% | SM+17 $3 B 0.41% SM+6.5 $20 k 18.10% | SM+12 $10 M 2.71% | SM+17.5 $6 B 0.33% SM+7 $30 k 16.18% | SM+12.5 $20 M 2.16% | SM+18 $10 B 0.28% SM+7.5 $60 k 13.29% | SM+13 $30 M 1.89% | SM+18.5 $20 B 0.22% SM+8 $100 k 11.45% | SM+13.5 $60 M 1.51% | SM+19 $30 B 0.19% SM+8.5 $200 k 9.31% | SM+14 $100 M 1.28% | SM+19.5 $60 B 0.15% SM+9 $300 k 8.23% | SM+14.5 $200 M 1.02% | SM+20 $100 B 0.13% Quote:
Dalton “feeling nostalgic about GURPS 3rd Edition” Spence
Last edited by DaltonS; 08-01-2015 at 11:44 AM. Reason: Added links to GURPS Vehicles books. |
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#2 |
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Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Design Feature: Gravity Proof Paint (TL^)
This esoteric hull coating blocks any external gravity fields, and may be magical, alchemical or super-science in nature. It has much the same lifting ability as etherwood or skystone (1/3 per hull section) but has no effective mass and requires no power. Any hull section covered will be weightless inside without a form of artificial gravity. This does not cancel the effects of other forms of acceleration or the vessel's inertia. I have no idea what it should cost, except it should follow the standard 1-2-5-10 SM price progression. Dalton “this may be a dead horse, but it's my dead horse” Spence
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#3 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Thus making turpentine a terrorist weapon?
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#4 |
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Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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#5 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I would think simple contact of anything capable of scuffing paint would count. It wouldn't have to be vehicle damage by any Gurps or even common language definition.
But defining what percentage is lost over time scuffed, as that would likely matter greatly for anti-gravity purposes, I have no clue. On a more serious note, I'd imagine anyone above TL 5 or so would try to laminate or cover up the active paint with some kind of ablative material even if it acts as dead weight.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#6 | ||
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Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Quote:
Quote:
Dalton “isn't re-painting the ship a crew function?” Spence
Last edited by DaltonS; 02-17-2017 at 11:33 AM. Reason: Found "magnetic tractor beam" reference. |
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