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#1 | ||||||||||||
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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I'm actually quite pleased that there are a very few TG-specific questions (at least so far). If you have any, first check out The Grappling Mat over at my blog and see if you can find answers there, and if not, bring 'em on. Quote:
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That being said, if you want to run it the other way, then no, there's no reason to grapple the head to do G&S to the face. Quote:
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This is a case where realism is trumped (in the rules) by play balance, I think. Judo/Karate are Hard skills, so "parry weapons without penalty" is what they do. Personally, I like your solution - and if you read Grabbing Parry (TG, p. 42) you'll see a lot of the modifiers address exactly the case you're describing. Quote:
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#2 | |||||||
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Join Date: Jul 2015
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Thanks for all of the great replies. My buddy was right...this game has an awesome community, and it's especially cool when you can get some responses from one of the actual book authors!
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I've looked at Grabbing Parry and realized you either have to have a very high skill for it to work, and you still can really only use it vs. Unarmed opponent. Quote:
So I remembered another question we had from our playtest. If an NPC has been knocked unconscious from failing a HT roll after going into negative HP, is there anything special about a PC moving through the hex where the NPC's unconscious body is? Having to do an EVADE seems a little much, but maybe it should cost an extra movement point? Not sure, and I couldn't find any rules on that. |
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#3 | |||
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Join Date: Jan 2014
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But as stated in Martial Arts, p. 118, a grapple to the torso suffices to Grab and Smash: the torso, vitals, groin or spine. |
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#4 | |||
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Join Date: Jul 2015
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And all other things being equal (Say DX 12, HT 12, BS 6, Dodge 9), both Boxers in the above example can dodge the punches from a JKD Guy (Karate-14) at the same exact chance for success: Boxing-11 guy dodges on a 9 or lower (12 or lower on a retreat) Boxing-20 guy dodges on a 9 or lower (12 or lower on a retreat) I'll stop beating a dead horse now. It's basically outside the scope of GURPS. Non-contact defenses that are effective against strikes AND scale with skill level do not exist in this game. It's cool. I just have to come to terms with it. Quote:
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All in all, I think GURPS does a much better job of modeling real-world unarmed combat better than any other game system I've ever played. I'm very happy with how these rule sets work out. |
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#5 | |
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Join Date: May 2013
Location: Ellicott City, MD
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#6 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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I get what he's saying though - he's looking for a way to have skill be reflected in the ability to just not be there to move (Dodge) around blows, rather than Parry. Bob and Weave - basically a trained skill.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#7 |
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Join Date: May 2013
Location: Ellicott City, MD
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That would be reflected as buying Enhanced Dodge, and justifying it with the GM as being based on your training.
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#8 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Edit: Consider perhaps a Skill Adaptation perk. Something like Skill Adaptation ([Skill] Parries require no contact) and then treat it as a fencing parry for multiple parries. So the first is at -0, the second -2, the third -4, and so on. Trained by a Master shortens it to a mere -1 per parry after the first.
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#9 |
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Join Date: Jan 2014
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There is one no-handed trained defence, called a "Hands-Free Parry" on p. 22 of Technical Grappling, which is similar to what you're looking for, except it's only meant to work against grappling. It probably wouldn't be too imbalanced to allow it against strikes, as it counts as a two handed parry (unlike boxing, karate and judo parries).
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#10 |
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Join Date: Mar 2013
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*Bangs head*
The GURPS Skill Judo is ALL about throws, it isn't the RL martial arts of the same name, and has nothing to do with holding your opponent |
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| Tags |
| martial arts, rapid strike, technical grappling |
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