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Join Date: Jul 2008
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Quote:
You Are Warned. Quote:
That said, the classic anti-armor load for UT shotguns is the HEMP warhead from page 155. Takes DR 210 to stop it. Lowering the 1/2d range would require lowering the muzzle velocity of the weapon, and thus the damage. Note that this is allowed with no modification: p141 says that for EM guns "Ammunition velocity can also be varied, exactly as for a liquid-propellant slugthrower", and low velocity mode for an LP slugthrower halves range...but also damage, so that may not be helpful.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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| Tags |
| range, ranged modifier, shotgun, ultra tech, weapon |
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