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#1 |
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Banned
Join Date: Oct 2007
Location: Europe
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#2 |
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Join Date: Feb 2005
Location: Berkeley, CA
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I'd recommend solving the problem by just changing the price of attributes, probably in a nonlinear manner. To be RAW-legal, just tack it on as an unusual background.
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#3 |
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Join Date: Feb 2009
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I have seriously considered say this for DX/IQ based on 3e
11-13 10 per level 14-16 15 per level 17-18 20 per level 19+ 25 per level GURPS in skills makes it cheaper to dabble some in a lot of skills than to specialize . . . . you can make a big jump from default to 1pt level in 4 skills for 4pts, but only 1 point jump in 1 skill for 4 points after it already has 4 points in it So this way it would encourage some dabbling in DX or IQ even if it wasn't your focus! Much like 3e did I might even do things like bring back the idea of '+1/+2 to Guns for having IQ 11/12' as an inducive for DX based people to dabble in IQ, and vice versa If you want to really make it painful and unpleasant to get high stat levels, but want to encourage stat dabbling, I've considered 11 10 12 20 13 40 14 80 15 120 etc pattern for DX/IQ, to mimic the Skill cost pattern. But that seems like overkill |
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#4 | ||
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Quote:
The issue is points needed to raise an attribute rather than a skill. In 3e, we'd get situations where another level of DX was only 2 points higher than another level of Broadsword. While the lowered top cost for what used to be physical skills helps avoid that a bit, you're still in a situation where it's much more efficient to buy up attribute rather than one skill. Isn't that what we're trying to avoid? Quote:
If you want a good progression of attribute costs, double the 3e ones for DX and IQ. Like Anthony said, you can call the extra points an Unusual Background if compatibility with the rest of the system is your thing. While the 3e costs were low, they did follow an odds ratio-based increase schedule, so it was more-or-less right in relative utility of one level of DX to the next one. |
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#5 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Quote:
(You get similar problems when working in programming frameworks: Rather than fix the underlying problem and throwing out all the support the framework gives you, you need to sometimes work around the quirk while hoping that the framework designers find a way to fix it)
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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