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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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One of the things about GURPS attributes that bugs me is that once it becomes cheaper to just raise a stat than the individual skills... the character begins to become better at everything connected to the attribute, not just those skills.
As a GM (and to some smaller degree) as a player this annoys me. To this end I propose and (and ask for commentary on) two possible house rules: So I'm proposing "The Skill Rule of 16": When buying and defaulting skills attributes are capped at 16. This actually gives Talents a place to shine and stops the obnoxious "With IQ 20, I have almost every skill at 14-16 for 'free'." Your opinions? Will this break things? Will it solve my issue or am I missing something fundamental? |
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