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#29 | |
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Join Date: Jun 2008
Location: Provo, UT
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Quote:
Mainly to limit the spell modifiers. But I think in the end, the best way to solve the problems with RPM is to just change the Spell Modifiers Table. It's just broken at the high end. Unless you want a game where any skilled Ritual Path Mage is capable of godlike feats on a regular basis. As it stands, in the default, RAW RPM system, influencing an entire city with magic is easy. Changing the world is easy. Destroying the world, or wrecking destruction over an entire continent is easy. The only thing that stops these things from happening is the whim of the GM. Yes, I know the GM is needed to regulate RPM. The GM can always declare something to be a greater effect etc. Still it just feels like a big flaw in what IMO is the best magic system I've seen in a RPG. |
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| rpm, rpm willing sacrifices |
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