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#11 |
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Join Date: Feb 2005
Location: Berkeley, CA
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You can pretty much leave out the word 'falling' from that sentence.
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#12 |
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Join Date: Aug 2011
Location: Huntington, West Virginia
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As GM, I would handle a person in significant armor falling by saying, "You have fallen to your death." I think when it is completely clear that something is not survivable, there is no need to slow down the game to figure out exactly how dead the character is and why.
This, of course, does not apply to games where there may be a need, magic or superscience perhaps, to figure out exactly how dead the character is and why. Last edited by BrockNicholson; 07-05-2015 at 08:43 PM. Reason: spelling |
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#13 |
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Join Date: Sep 2004
Location: Canada
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The big problem is characters who may be unnatural and thus unnaturally resistant to death by falling. Or otherwise exceptional.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#14 | |
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Join Date: Jan 2010
Location: Brighton
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Quote:
The problem with limiting falling damage to one location is the impact does travel through the body. There a weird basal skull fracture you can get with you fall upright landing on your feet, the impact travels up the long bones of the legs and spine driving the supper vertebrae through the base of skull (which is thin). IIRC The potential sign is watery blood from the nose and ears etc. The thing is it tends to happen when legs and back are aligned, Parachutists used to get it IIRC. But basically fold at the knees and fall to the side is not just about saving your legs Last edited by Tomsdad; 07-06-2015 at 12:00 PM. |
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#15 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Then I guess he was a tad "lucky" to fall slightly off alignment. One foot suffered worse damage than the other one.
Specific animal species' physiology can have some unusual vulnerabilities.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#16 | |
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Join Date: Jan 2010
Location: Brighton
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Quote:
True and we are weird in the fact that we are more upright than most, with the skull resting on top of vertebrae. Last edited by Tomsdad; 07-07-2015 at 04:23 AM. |
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#17 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Bowling ball perched on a straw.
There are so many ways to improve our form by just copying a few features from other species. But no one consulted me.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#18 |
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Join Date: Jan 2010
Location: Brighton
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heh (I'll remember that next decapitation thread ;-))
If we'd just stayed in the trees it would be all good (although IIRC there was some theory about brain development and the shift in alignment of the brain stem / spine) |
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#19 | |
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Join Date: Aug 2008
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Quote:
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#20 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Like a confused defense when on fire...
you drop, roll, and stop rather than stop, drop, and roll. I fell so many times as kid, trips and second story plummets, but was lucky to never suffer anything major. We had a single concrete step in front of the back door. Every single day I would run out, trip, and face plant. Every single day. My parents wondered if I was retarded while my grandparents considered that I might have been abused from my constant bruises. Nope, just clumsy and forgetful as heck.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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| Tags |
| deadly, falling, realism, solutions |
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