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#16 |
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Join Date: Oct 2011
Location: Boston
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Ok I've got a work around for critical failures. Basically craft an enchanted item with Ridiculous Luck with the game time enhancement (+0%) from the powers book. Yes it will dramatically increase the cost of being a Rite Master but will almost eliminate the critical failures. An enchanter would benefit from such an item as well but would only need the basic level of Luck.
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| Tags |
| economy, magic society, ritual path magic, rpm willing sacrifices |
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