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Old 07-02-2015, 08:17 PM   #4
panton41
 
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
Default Re: Using FATE Core for a THS Campaign?

Quote:
Originally Posted by thrash View Post
You might consider Diaspora rather than FATE Core. It's a deliberately designed Traveller reboot, but includes some transhumanist elements.
Diaspora uses an older set of Fate rules and if he's going to drop the setting anyway in favor of THS then I don't think it really matters and arguably Fate Core is better supported.

You can invoke Aspects without spending a Fate Point if you Create an Advantage first. You might also make some of the special things the more powerful characters can do a Stunt and maybe raise the Refresh to allow more and more powerful Stunts in play. (If you have access to the Dresden Files RPG you can see a worked example of Stunts as powers for an older version of Fate.)

I'd also argue "Is a SAI" is a poorly worded Aspect that would be difficult to actually use in play. Aspects should be fairly descriptive and able to be used both to benefit or be a problem. (Even a well-worded Trouble can have a beneficial side.)

I've considered doing a Banestorm gaming using Fate simply because my players find it easier to understand than GURPS, though what's holding is back is the fact they don't know the setting well.
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