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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Quote:
You can invoke Aspects without spending a Fate Point if you Create an Advantage first. You might also make some of the special things the more powerful characters can do a Stunt and maybe raise the Refresh to allow more and more powerful Stunts in play. (If you have access to the Dresden Files RPG you can see a worked example of Stunts as powers for an older version of Fate.) I'd also argue "Is a SAI" is a poorly worded Aspect that would be difficult to actually use in play. Aspects should be fairly descriptive and able to be used both to benefit or be a problem. (Even a well-worded Trouble can have a beneficial side.) I've considered doing a Banestorm gaming using Fate simply because my players find it easier to understand than GURPS, though what's holding is back is the fact they don't know the setting well.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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| conversion, fate fate core |
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