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#1 | ||
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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You can invoke Aspects without spending a Fate Point if you Create an Advantage first. You might also make some of the special things the more powerful characters can do a Stunt and maybe raise the Refresh to allow more and more powerful Stunts in play. (If you have access to the Dresden Files RPG you can see a worked example of Stunts as powers for an older version of Fate.) I'd also argue "Is a SAI" is a poorly worded Aspect that would be difficult to actually use in play. Aspects should be fairly descriptive and able to be used both to benefit or be a problem. (Even a well-worded Trouble can have a beneficial side.) I've considered doing a Banestorm gaming using Fate simply because my players find it easier to understand than GURPS, though what's holding is back is the fact they don't know the setting well.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#3 |
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Join Date: Aug 2004
Location: U.K.
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I'd imagine that you might want to look at Mindjammer, too, that being a recent posthumanist SF game using FATE.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#4 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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I haven't played much FATE, but what I have done doesn't make me optimistic about this. THS as I've played it has been largely about understanding the environment, and trying to figure out how to deal with it.
FATE seems very centred on the characters' ideas, backgrounds and other things that make up Aspects. It seems to be about making the world conform to the characters' dramatic tropes. These don't seem highly compatible. |
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#5 | ||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#6 |
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Join Date: Aug 2004
Location: In the UFO
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My understanding is that FATE is the "go-to" system for Transhumanist games.
There's Disaspora, Mindjammer, and the under-development official Eclipse Phase FATE version (many playtest files available online for it) ... as well as a fate version of Nova Praxis, the latter of which seems to closely mirror many tech assumptions with GURPS. I think if you like FATE's way of handling things and its degree of abstraction, there is a ton of support for transhumanist-style games with it. I am not comfortable with FATE myself for science fiction gaming, but this reflects my own preferences for detail regarding tactical situations, space travel, man-machine interfaces, and so on. But if that isn't a problem, there is HUGE support for transhuman gaming with Fate, more than any other system, I think.
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Is love like the bittersweet taste of marmalade on burnt toast? Last edited by David L Pulver; 07-12-2015 at 05:43 PM. |
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#7 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Well, 'Is a SAI' has some pretty detailed in-setting effects, such as vulnerability to viruses, ultra-fast reflexes, social stigma in many states, ability to do all the generic infomorph stuff etc.) |
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| conversion, fate fate core |
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