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Old 06-30-2015, 08:39 AM   #31
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Default Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival

If your killing large animals in job lots that seems more market hunting or something than Survival
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Old 06-30-2015, 08:43 AM   #32
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Default Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival

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Originally Posted by Celjabba View Post
There are some precedent, like gardening>farming or housekeeping>cooking ;
but I would give most fisherman seamanship and fishing at low TL. At high TL, a professionnal skill make sense, that will also include electronics sensor operation, use of refrigeration, knowledge of law and regulations, possibly mechanics.
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Gardening->Farming and Housekeeping->Cooking are not cases, because it's a use of already-defined skills, with predefined differences (e.g. Housekeeping covers several more skills than Basic Cooking). Compare Fishing to, say, ElOps(Medical), which covers way more varied equipment than a fishing pole and an industrial fishing net. Or Biology, or Physics etc.
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Old 06-30-2015, 01:51 PM   #33
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Default Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival

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At the same time, is high TL also good at surviving in other ways (better gear) and they should suffer more without gear? Does the book mention any ways to reflect this? have you come up with or used ways?
IAFB at the moment... but I think High Tech just says "give them an equipment bonus" (it may actually list bonuses based on gear).


Which is what I'd do. I think my notes give TL-3 as a general 'has TL appropriate equipment' bonus, but I think I made that up to save time.
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Old 06-30-2015, 03:09 PM   #34
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Default Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival

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Originally Posted by evileeyore View Post
IAFB at the moment... but I think High Tech just says "give them an equipment bonus" (it may actually list bonuses based on gear).
High-Tech gives specific Survival bonuses and penalties for tents and bedding against cold, and a scattering of other modifiers. Notably, survival kits are specialisation-specific, which I hadn't noticed before, although the penalties for the wrong kit are fairly small within the large categories of "land" and "aquatic".
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I think my notes give TL-3 as a general 'has TL appropriate equipment' bonus, but I think I made that up to save time.
I can't find that in High-Tech, so I suspect you did.
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Old 06-30-2015, 03:38 PM   #35
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Default Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival

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Originally Posted by vicky_molokh View Post
Having Seamanship I do not dispute. I just dislike having to come up with a Professional Skill for something that already has an associated skill. It's like having Professional Skill (Military) for someone who already has the Soldier skill.
I don't see how knowing crab fishing like on The Deadliest Catch has any default to fly fishing with rod and reel. Some of those deckhands don't look like they would know which end of the reel to hold.
But I do understand your caution about skill bloat like back in the 3rd edition days.
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Old 06-30-2015, 03:42 PM   #36
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Default Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival

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Originally Posted by ericthered View Post
That makes me have a weird thought: how does high TL interact with survival? At least the hunting aspect of it. No bone-armed savage can hope to kill more than a dozen or so large animals, but the gun armed expert can wreck havoc.

At the same time, is high TL also good at surviving in other ways (better gear) and they should suffer more without gear? Does the book mention any ways to reflect this? have you come up with or used ways?
Certain high tech equipment gives bonuses to Survival. The vapor canteen strips water from the air, for example.
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Old 06-30-2015, 04:33 PM   #37
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Default Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival

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Originally Posted by johndallman View Post
High-Tech gives specific Survival bonuses and penalties for tents and bedding against cold, and a scattering of other modifiers.
That's probably why I did it my way. I really hate having to chase individual bonuses for disparate pieces of equipment. I prefer PCs to be able to just list: "Survival Gear" on their sheet and move on.


If they want to have it all itemized out, sure, go nuts I say. But they still get the generic bonus.

Last edited by evileeyore; 06-30-2015 at 10:04 PM. Reason: Ugh, dyslexic typing failure
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Old 06-30-2015, 06:27 PM   #38
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Default Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival

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Originally Posted by Flyndaran View Post
I don't see how knowing crab fishing like on The Deadliest Catch has any default to fly fishing with rod and reel. Some of those deckhands don't look like they would know which end of the reel to hold.
But I do understand your caution about skill bloat like back in the 3rd edition days.
A lot of this is essentially TL difference.

It's much the same issue as the difference between making things with hand tools vs. a mechanized shop, except fishing equipment beyond simple hand tools appeared a lot earlier. People who fish with a rod and reel are basically still using Fishing/TL0 or so, in the same sense as the guy who builds furniture mostly with hand tools is still using something pretty close to Carpentry/TL4, while the trawler crews have Fishing/TL5+.
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Old 06-30-2015, 07:32 PM   #39
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Default Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival

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Originally Posted by malloyd View Post
A lot of this is essentially TL difference.

It's much the same issue as the difference between making things with hand tools vs. a mechanized shop, except fishing equipment beyond simple hand tools appeared a lot earlier. People who fish with a rod and reel are basically still using Fishing/TL0 or so, in the same sense as the guy who builds furniture mostly with hand tools is still using something pretty close to Carpentry/TL4, while the trawler crews have Fishing/TL5+.
Yrah, but Fishing isn't a TL skill. Seems to me that Fishing is a skill of catching a handful of fish, say enough to feed you and your family. While industrial fishing should use a different skill or a few more skill such as Seamanship, Electronic Ops, etc.
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Old 07-01-2015, 12:51 AM   #40
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Default Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival

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Originally Posted by Þorkell View Post
Yrah, but Fishing isn't a TL skill. Seems to me that Fishing is a skill of catching a handful of fish, say enough to feed you and your family. While industrial fishing should use a different skill or a few more skill such as Seamanship, Electronic Ops, etc.
What happened to the "or whatever method is used in your culture"? Also, it explicitly talks about proper equipment, and surely a spinning rod and biochemical lures are beyond the understanding of someone coming from TL0? (Latter TL9 rod-and-hook example given just for example.)
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