Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-28-2015, 04:59 AM   #10
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Gate Anchors, Diagon Alley, and other questions.

Quote:
Originally Posted by Adelus View Post
Thanks for clearing that up!

I looked up what you said about the radius, and it looks like I can find a source for that in Powers... but that only specifies the area for the Control advantage, and I can't seem to find anything about the generic uses of Area Effect in Basic Set or Powers.

I figure I'll just default to spherical area, though I suppose it is also important if the area was instead hemispherical or more of a cylinder with height equal to its width or something like that.
GURPS Magic should match that as well where it talks about Area spells. I don't think it's anywhere else in GURPS. I'll look when I walk up later today.
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
 

Tags
ritual path magic, rpm


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:45 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.