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Old 06-27-2015, 11:22 PM   #4
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Gate Anchors, Diagon Alley, and other questions.

Quote:
Originally Posted by Adelus View Post
Mm. I like this; instead of making a Gate to Proxima Centauri, one could send a probe with a Gate on it that was only a couple yards from it's other end, and just keep the Gate maintained until it reaches its destination. I also have other ideas, involving portable door frames and other such devices. Would you need a Lesser Control Crossroads for each of the two gates separately, I.E. to create something with two mobile ends?
Yeah, that's what I've done. The PC that first ever to do this in my game decided to create a small portal in the gas tank of multiple cars to a gas tanker so they never had to stop driving. It was quite clever.


Quote:
Originally Posted by Adelus View Post
I figured the perception ward wasn't a gating effect, but related to the next one, I figured there was some manner of space warping going on to prevent it from showing up in photographs and aerial surveys.
You could do that, but I'd assume they'd have a single spell up to deal with that - something related to illusions or holograms.


Quote:
Originally Posted by Adelus View Post
Clown Car
Spell Effects: Greater Create Crossroads + Lesser Sense Matter + Lesser Control Matter + Greater Create Matter.
Inherent Modifiers: None.
Greater Effects: 2 (×5).

This ritual is usually cast on a vehicle - and savings can be had by casting it on very small vehicles.
When applied to a vehicle, it warps space and creates matter, giving it extra interior space equal to a 5 yard radius area and up to 1,000 lbs. worth of new internal parts suitable for seating, based on the quality and designs already present within. These include: Seats, seat belts, etc.
The vehicle also receives a bit of magical lightening to counter-act the weight of the new additions and possibly some of its passengers and cargo, but this does not improve its base statistics in any way.
The typical casting lasts a week - long enough for a usual road trip.

This Casting: Greater Create Crossroads (6) + Lesser Sense Matter (2) + Lesser Control Matter (5) + Greater Create Matter (6) + Range, 2 yds (0) + Speed, 2 yds/second (0) + Subject Weight, 5 tons (6) + Subject Weight, 1,000 lbs. (4) + Subject Weight, 1,000 lbs. (4) + Duration, 1 week (9). 210 energy (42×5).
No idea where the Sense Matter effect is in there or the Control Matter either. You just need the Crossroads effect (to bend space) and the Matter effect to create the seatbelts, seats, etc. You'll also need to make a Mechanic (Automobile) roll because you created items. I'd probably call it around -2 or -3.


Quote:
Originally Posted by Adelus View Post
Excellent, thanks!
:-)
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