Quote:
Originally Posted by Ghostdancer
Remember it gets to resist with its HT+SM...so...good luck (see Afflictions and Inanimate Objects, GURPS Powers, p. 40))
Edit: I talk about this a bit on my blog.
|
Rolling a 17 or an 18 still results in a failed save, right? So for anything greater then SM+6 the bigger SM doesn't matter. Basically the Rule of 16 applies to the resistance roll.