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Originally Posted by abe ray
Have you done the harpy and gorgan varisnts yet?
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Not yet, but I could certainly push them up further. Dark*Matter gorgons aren't too hard to stat up.
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Originally Posted by apoc527
Are you using RPM or GURPS Magic for the magic system in your conversion? I am leaning towards RPM, since it's more conspiracy-ish and less overt, but I'm curious if you feel differently. Certainly, the standard GURPS Magic system is quite similar mechanically to the F/X spells-as-skill paradigm of Alternity.
(P.S. I've done a pretty thorough conversion of Star*Drive to GURPS if you are interested. Just PM me.)
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While I've obviously been doing Magic-as-Powers for any innate abilities so far, I'd definitely say that magic in the generic sense would be more likely to lean toward Ritual Path Magic in Dark*Matter. You're right in that it's more fitting for Fortean conspiracy-style magic.