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Old 06-22-2015, 10:38 PM   #11
Fossilized Rappy
 
Join Date: Jun 2015
Default Re: The Hunter's Guide to Xenoforms: Dark*Matter Creatures Converted to GURPS

Quote:
Originally Posted by abe ray View Post
Have you done the harpy and gorgan varisnts yet?
Not yet, but I could certainly push them up further. Dark*Matter gorgons aren't too hard to stat up.

Quote:
Originally Posted by apoc527 View Post
Are you using RPM or GURPS Magic for the magic system in your conversion? I am leaning towards RPM, since it's more conspiracy-ish and less overt, but I'm curious if you feel differently. Certainly, the standard GURPS Magic system is quite similar mechanically to the F/X spells-as-skill paradigm of Alternity.

(P.S. I've done a pretty thorough conversion of Star*Drive to GURPS if you are interested. Just PM me.)
While I've obviously been doing Magic-as-Powers for any innate abilities so far, I'd definitely say that magic in the generic sense would be more likely to lean toward Ritual Path Magic in Dark*Matter. You're right in that it's more fitting for Fortean conspiracy-style magic.
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