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#1 |
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Join Date: Dec 2004
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Question about Afflicition w/Malediction that came to mind while commenting on another thread. Suppose you wanted an Affliction with the Malediction enhancement (Will v HT to take effect) but no range - if you want to Afflict someone else you need to touch them. What would be the appropriate Limitation or is this technically allowed by rule?
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#2 |
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Join Date: May 2013
Location: Ellicott City, MD
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Melee C. Optionally, throw in the 0 point feature to base it on a skill roll instead of your Will, making it [Insert unarmed skill here] vs HT.
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#3 |
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Join Date: Dec 2004
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Thanks - GURPS Character builder seemed to think that would create a different attack mode. I'm actually looking for a framework for a buffing type spell - i.e., the Affliction grants an Advantage and to "cast the spell" the mage has to either touch the target or cast it on himself.
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#4 | |
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Join Date: May 2013
Location: Ellicott City, MD
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Quote:
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#6 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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You don't need Malediction - just go with "Based on Different Attribute" (p.B102).
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#7 |
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Join Date: May 2013
Location: Ellicott City, MD
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#8 |
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Join Date: Aug 2014
Location: Snoopy's basement
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#9 |
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Join Date: Aug 2004
Location: Nashville, TN
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It has to be a Malediction for the target to be able to waive the right to resist, per Powers, p. 40 under Beneficial Afflictions.
__________________
I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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#10 |
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Join Date: Aug 2014
Location: Snoopy's basement
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| Tags |
| malediction, powers as magic |
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