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Old 07-27-2015, 02:29 PM   #1
Fossilized Rappy
 
Join Date: Jun 2015
Default Re: The Hunter's Guide to Xenoforms: Dark*Matter Creatures Converted to GURPS

Just bumping this to give a general update. I've been trying to work on my own original GURPS setting ideas (which may or may not end up being posted on this forum bit by bit rather than just collected in a PDF later), and have been saddled with multiple depressive episodes that have further drained my creativity time.

This thread has not been abandoned yet, however, and I plan on posting both variants of lycanthrope from Xenoforms soon.
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Old 08-15-2015, 04:30 PM   #2
Fossilized Rappy
 
Join Date: Jun 2015
Default Re: The Hunter's Guide to Xenoforms: Dark*Matter Creatures Converted to GURPS

Werewolf, Lycanthrope [130 Points]
Attribute Modifiers: HT +1 [10].
Secondary Attribute Modifiers: Per +1 [5].
Advantages: Alternate Form (Beast form; nuisance effect, partial amnesia, -10%; trigger, full moon, -40%) [168], Fearlessness 3 [6].
Disadvantages: Bad Temper (9 or less) [-15], Berserk (9 or less; battle rage, +50%) [-22], Loner (6 or less) [-10], Uncontrollable Appetite (Fresh meat; 9 or less) [-22].

Beast Form [139 Points]
Attribute Modifiers: ST +6 [60], DX +2 [40], HT +4 [40].
Secondary Attribute Modifiers: Per +3 [15], Basic Move +1 [5].
Advantages: Acute Vision 2 [4], Claws (Sharp) [5], Damage Resistance 2 (Tough skin; -40%) [6], Discriminatory Hearing [15], Discriminatory Smell [15], Fearlessness 3 [6], Fit [5], Night Vision 5 [5], Rapid Healing [5], Silence 2 [10], Single-Minded [5], Teeth (Sharp) [1].
Perks: Fur [1].
Disadvantages: Bad Temper (9 or less) [-15], Berserk (9 or less; battle rage, +50%) [-22], Bestial [-10], Infectious Attack (Bite) [-5], Loner (6 or less) [-10], Uncontrollable Appetite (Fresh meat; 9 or less) [-22], Vulnerability (Silver x2) [-20].

Lycanthropy is a rare supernatural disease that is spread through bites from infected individuals. Sufferers go through four stages of the disease, detailed below. Unlike normal cases of the Infectious Attack disadvantage, a character is allowed to make a roll to shake off the disease again at stages 1 through 3, rather than only at the initial infection.
  • Stage 1, Borderline: The first step of lycanthropy, activated on the first full moon after the bite. A Borderline victim has no major changes yet, though they feel somewhat more active and restless than usual.
  • Stage 2, Ill: The second night of the full moon, the victim becomes irritable and has a greater appetite than usual, gaining Bad Temper (12 or less) [-10] and Hungry [-1].
  • Stage 3, Extremely Ill: On the third night, the victim is not only even more irritable, but also extremely ravenous for meat, and only meat. Bad Temper's roll decreases to 9 or less [-15] and Hungry is replaced with Uncontrollable Appetite (Fresh meat; 12 or less) [-15].
  • Stage 4, Terminally Ill: The beast has fully eclipsed the victim. Even when in human form, they are vicious, reclusive individuals that are likely to cause harm to themselves or others, and in beast form they are swift terrors of the night. They gain the full lycanthrope template as listed above.

A lycanthrope in its beast form is a monstrous humanoid figure, with digitigrade legs, the head and fur of a mangy wolf, and hands with long, gnarled fingers that end in sharp claws. They are apex predators that stealthily skulk through the night in search of prey, be it human or animal, and are especially efficient due to their human intellects...even if they are tempered with base animalistic desires. Unlike true wolves or shapechangers (the other supernatural beings often referred to as werewolves), lycanthropes do not form packs – they are viciously territorial and will fight other lycanthropes to the death if they cross paths. Of course, this is an extremely rare event, as most werewolves either commit suicide after realizing their true nature or are killed by humans. The official word on lycanthropes given to the paranormal field agents of the Hoffmann Institute is rather blunt on this matter: "If you see one, kill it. If you become one, ask somebody else to kill you".


Lycanthropes in Non-Dark*Matter Settings
GURPS Greece: Lycaon, king of Arcadia, was cursed to live in the form of a wolf after he attempted to test the powers of Zeus by serving him human meat. The lycanthrope's Uncontrollable Hunger adds a definite layer of "the punishment fits the crime", and more than a few writers have already connected Lycaon to werewolf legends in their own works.

GURPS Steampunk: The tale of Dr. Jekyll and Mr. Hyde is one of a man whose attempts to separate himself from his darker desires lead to horrific disaster. A lycanthrope of Victorian mad science rather than ancient magic could be treated in a similar manner, the results of attempting to cut off the animal instinct wedged deep in the human consciousness.

GURPS Weird War II: It's no secret that Adolf Hitler had a fondness for wolf iconography. In a Weird War II setting, where magic and superscience are part of the norm, it's not unreasonable to imagine that he might take the extra step and have vicious hounds of war created from human soldiers. Lycanthropes as-is would make for horrific shock and awe tactics, while replacing Berserk and Loner with Fanaticism and Duty (Teammates) could transform them into terrifying predator squadrons.


The lycanthrope is originally from Dark*Matter Xenoforms: Aliens, Demons, and Aberrations, copyright Wizards of the Coast, 2000.
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